Happy Thanksgiving 2015

Happy Thanksgiving 2015
Happy Thanksgiving 2015
May your Thanksgiving be filled with love and cheer, but also with full tummies. Happy Thanksgiving!

All My Alts
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Celebrating 11 years of World of Warcraft

The 11th anniversary celebration of World of Warcraft

11 Years of World of Warcraft
11 Years of World of Warcraft
If you log in between now and November 30th players will earn the WoW's 11th Anniversary achievement. Once inside the game, check your mail for a special Anniversary Gift Package filled with a fun items to mark the occasion, including:

Celebration Package

Celebration Package
Celebration Package
This item increases experience and reputation gains from kills by 11% for 1 hour. (10 second cooldown) However it only lasts during the 11th anniversary celebration. Once the anniversary time passes this item will no longer work.

Celebration Wands

The celebration wands will turn your character into a classic Gnoll or Murloc. Each wand has 5 charges. Use them well!
Gnoll (5 charges)
Gnoll (5 charges)
The gnoll costume is still using the old models. However, now you can pretend you are a part of Hogger's old crew. "Forest was merely a setback!"
Murloc (5 charges)
Murloc (5 charges)
The Murloc costume also uses the old textures/models. Each transformation on the wand gives you a different colored Murloc. Now you too can join the Winterfin Murlocs in Northrend. "Mrrggglllll!"

Inflatable Thunderfury, Blessed Blade of the Windseeker

Inflatable Thunderfury, Blessed Blade of the Windseeker
Inflatable Thunderfury, Blessed Blade of the Windseeker
I'm actually in awe of this particular gift. Blizzard Entertainment is acknowleding(in a way) the World of Warcraft dank meme of linking Thunderfury in trade chat. Well, silly or not! Using this item grants you a Feat of Strength. “Did Someone Say...?” 

Exquisite Costume Set: "Edwin VanCleef"

Exquisite Costume Set: "Edwin VanCleef"
Exquisite Costume Set: "Edwin VanCleef"
Exquisite Costume Set: "Edwin VanCleef"
Exquisite Costume Set: "Edwin VanCleef"
My absolute favorite of all the gifts. I only wish it was a toy and not a temporary item. Dress up as the most famous outlaw in all of Azeroth. This costume has 50 charges but you'll be dressed as the handsome but dangerous, Edwin VanCleef himself.

Happy 11th Anniversary Azeroth 

Also if you would like to participate in the celebration on social media. Log onto Twitter or from in-game Twitter with the hashtag #11YearsofWoW, and share your favorite thoughts and memories from World of Warcraft with the rest of the community.

Happy Adventuring!
-Masaya of All My Alts

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Patch 6.2.3 is Live on November 17th

Patch 6.2.3 is Live on November 17th

Reins of the Infinite Timereaver mount
Reins of the Infinite Timereaver mount
Live on November 17th the World of Warcraft MMORPG will release Patch 6.2.3. This latest patch will include Valor and Item Upgrades, Cataclysm Timewalking, Reins of the Infinite Timereaver mount, Reins of the Grove Warden from the Shadow of the Defiler quest tied to Heroic/Mythic Archimonde, and improved Mythic Dungeon Loot.

Cataclysm Timewalking will also start the next day on November 18th. The Timewarped Badge rewards will include Gurboggle's Gleaming Bauble and Tosselwrench's Mega-Accurate Simulation Viewfinder.
Grove Warden Mount
Grove Warden Mount

Patch 6.2.3 Overview

Original Post by: Blizzard Entertainment.

During scheduled maintenance on Tuesday, November 17, Blizzard Entertainment will release Patch 6.2.3, bringing cross-realm Mythic raiding, new Timewalking dungeons, the return of the Valor currency, the Grove Warden mount, and more to the game.
beginning of Warlords Season 3
Beginning of Warlords Season 3
Tuesday’s maintenance period will also mark the end of the current PvP season and the beginning of Warlords Season 3. In the new season, you’ll have a chance to earn new PvP gear, including the Warmongering Aspirant (PvP item level 715), Warmongering Combatant (ilvl 730), and Warmongering Gladiator (ilvl 740) sets.
Timewalking dungeons
Timewalking dungeons
For those interested in diving into dungeons, the very first Cataclysm Timewalking Bonus Event begins Wednesday, November 18, featuring Grim Batol, Stonecore, Lost City of Tol’vir, Vortex Pinnacle, Throne of Tides, and End Time. We’re also expanding the Northrend Timewalking Bonus Event to include Pit of Saron and The Burning Crusade Timewalking Bonus Event to include Magister’s Terrace.

Thanks for reading!
-Masaya of
All My Alts

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9 Things to Know About the Legion Pre-Expansion Patch

9 Things to Know About the Legion Pre-Expansion Patch

The Burning Legion will invade Azeroth for a 2nd time.
The Burning Legion will invade Azeroth for a 2nd time
What we know about the World of Warcraft Legion Pre-Expansion Patch is that a few weeks before Legion launches there will be a large invasion of Burning Legion demons. During this pre-patch we will embark on a mission to stop the Burning Legion from invading Azeroth. The Broken Shore has a 20 Alliance and 20 Horde (40 Player) scenario that begins right after the cinematic. The Legion pre-launch event will be similar to the Scourge Invasion that took place before the Wrath of the Lich King expansion launched.

9 Things to Know:

  • The Broken Shore scenario picks up exactly where the cinematic leaves off.
  • There is a massive joint Horde and Alliance assault on the Tomb of Sargeras.
  • In the patch before Legion, there will be a demon invasion of our world, with invasions happening all over the world.
  • The forces of Azeroth decide that they need to launch a counterattack and cut off the corruption at its source.
  • Players will get on ships and arrive at a beach assault that has different stages. The stages are completed by the raid group as a whole, you are destroying Legion fortifications, killing demons, killing their major lieutenants and generals as you fight your way up the hill from the beach to the foot of the Tomb of Sargeras. When you get there, there will be some fateful and eventful things that they don't want to spoil yet, but you do not completely succeed at stopping the Legion invasion. All of this will be playable during the pre-expansion patch.
  • The Broken Shore scenario is flexible, scaling anywhere from 1 to 20 players, so when there aren't as many people starting later in the expansion it will wait for a few minutes and then start, maybe with additional NPCs to keep the epic feeling.
  • The pre expansion patch is on a similar timeline to previous expansions.
  • There will be a pre-release patch coming out a few weeks prior to the Broken Isles becoming accessible, which will include the invasion events.
  • Anyone who has pre-purchased Legion will be able to make their Demon Hunter and play through their starting experience during this patch.

Sneak Peek at the Pre-Expansion Event:

Note: Below is an Animated Gif please allow a bit of time for it to fully load.
Broken Isles Pre-Expansion Event
Broken Isles Pre-Expansion Event
More information will be revealed about the Legion Pre-Expansion event in time. There is talk amongst the community that the Blessed Regalia set(a set only available during the Scourge event) may come back during the Legion invasion.

Thanks for reading!
-All My Alts
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World of Warcraft Legion Q&A

World of Warcraft Legion Questions and Answers

Demon Hunters in Legion
Demon Hunters in Legion
Credit: Originally Posted by Blizzard Entertainment

  • When we discover Alleria and Turalyon in Legion, the way you view WoW will change. Amazing things in store.
  • It is important to sell the fantasy behind races and classes in the game. Then they will support and customize races. They want to do sub-races, just not sure how to do it right yet. Going to continue to work on it.
  • There are more and more groups that are cross servers, so the current guild structure doesn't meet their needs. A solution won't make it for launch, but some way to communicate with a cross-server group is something they are working on.
  • The flying achievement will exist at launch, but you won't be able to complete it at launch. You can start progressing on it though.
  • In Legion, there will be a short appearance by Bolvar Fordragon, likely at the Frozen Throne.
  • The team has a wide array of class quests with the Artifacts, one for every spec. The team is focusing on class content in this expansion, but it will likely be artifact related rather than green fire quest.
  • The team is looking at how tapping works in the outdoor world. Rather than one person hitting a mob and getting it, it would be nice if several people could tap it to get credit for quests and loot. No need to group with people you come across when questing. Open tapping will remain for larger NPCs like quest and world bosses.
  • Launching expansions more quickly is still a goal. Not sure when they would get to one per year. Quality is more important than release dates.
  • Tomb of Sargeras is just a monument.
  • Guilds are very important to the social structure of the game. It would be ideal if you could be in multiple guilds at some point, one for PvP, one for Raids. Maybe a secondary guild system? Still in progress.
  • No new battleground, focus is on the new PvP progression system.
  • No plans to update old starting zones for Legion. There will be Legion invasions in the world, maybe one will take place there. Legion wants to invade Azeroth, aren't going to start with the Exodar.
  • The Broken Isles version of Dalaran is upgraded, you will find out the secrets that are protecting it, they are big.
  • The team wants to get around to resolving old stories from Cataclysm at some point.
  • Keystone affixes are standardized globally for the week, so no need to try and find someone with one that is slightly easier.
  • The new transmog system should help with the inventory space problem.
  • Titan's Grip for Fury warriors is not dead. Artifact is too small, will be sized up. Holding 2 x 2H is a cool distinctive thing.
  • Legion will get into the details of multi Legion vs singular Legion.
  • One more character slot is coming in Legion.
  • No new scenarios in Legion that you queue for, but lessons learned from MoP scenarios used to create scenarios that are part of the leveling and questing experience.
  • You can pre-order, buy the collector's edition, and contact customer service to get the difference.
  • The team doesn't want the Artifact to be a blocker for playing multiple specs. There are lots of catch-up mechanisms in place to help you bring 2nd or 3rd weapons up to speed with your main one, as well as people who took a break from the game. You will have to decide what weapon you will use your Relics on though.
  • Legion will allow you to use all the specs, no longer limited to dual spec. No such thing as no spec anymore.
  • Multistrike is just another form of crit, doesn't appear in many of the class fantasies.
  • Versatility has a defensive component, useful for PvP, tanks, not a fantasy problem. Each stat should have a special identity and purpose. Do people hate Versatility because it is not strong enough or because of how it works?
  • The team doesn't like account wide things, because the point of having an alt is playing the alt, but things should be a bit faster the second or third time you do it. More and more people want to play and maintain alts, so the team is aware of the need to make things faster when you play it again.
  • Nothing like the AQ gate opening is coming. There will be the invasions around the world, taking server level participation. A large event would be nice, but it needs to be the right time and place.
  • Karazhan will be relevant in Legion. The secrets we need to beat the Burning Legion are in Karazhan. Karazhan could be a 5 player dungeon in Patch 7.1.
  • One of the Artifact quests will shed some light on what is going on in Tirisfal Glades.
  • Wrathion may have some interest in Highmountain and Neltharion's lair. Don't expect him to look the way he did before.
  • The team could make old world materials relevant again, but Legion is going to focus on new materials. Not sure you would enjoy old materials being relevant again.
  • New lore is coming for Tauren, Forsaken, Worgen, maybe even something for Gnomes.
  • Old Gods will play a role in Legion.
  • Some of the huge raids the team made in the past were awesome, but they might be better if they were broken up. More smaller raids, different environments, part of the same tier.
  • The team has tried to use non-linear layouts to make things faster for guilds that only raid a couple of nights a week that still want to progress.
  • Reforging isn't coming back. It isn't needed anymore.
  • You won't be using Artifacts forever, maybe display them on your mantle in a future expansion.
  • Part of the coolness of older rewards is how rare and cool they are. If you were guaranteed to get something it wouldn't be as cool. There is a difference between mounts / pets and power items.
  • Dance Studio - Still don't have the animation time for it.
  • No plans for Vanilla realms. Lots of emotional desire for it, but when other MMOs tried it, it didn't work out. Lots of complexity, old code, old hardware, old data, old bugs. Players would expect things to be fixed.
  • You can transmog other things to look like Artifacts, but you can transmog Artifacts to look like other things if you really don't like it.
  • Alliance and Horde are coming together in your Class Hall to confront a common enemy.
  • You will still have the language barrier in the Class Hall. You can see the other faction, but doesn't mean you can speak their language.
  • Demon Hunters of either faction can speak Demonic to each other!
  • OpenRaid is a great site, group finder has worked out well so far, team wants to continue to expand on it and social tools.
  • No AU heroes at the start, after that TBD.
  • Genn Greymane and some Gilneans will appear.
  • Gear from strongboxes will be similar to gear you get out in the world, what you get based on ratings.
  • We will see Gul'dan before the boss encounter, it is a big part of the storytelling.
  • Mythic flex would be too hard to balance. It is challenging in lower difficulties now, would be much harder with Mythic and people trying to optimize group sizes.
  • Mythic being 20 players is the right number, especially with another class on the way. It allows for certain designs that require a decent number of players. Maintaining a guild roster is a struggle no matter what the raid size is. Ideally they will make it easier to find players and for players to find guilds, rather than changing the raid size again.
  • No new roles (tanking Warlock) for existing classes are planned in Legion. Legion is about enhancing the fantasy of the existing classes and roles.
  • Legion Challenge Dungeons won't be part of the random matchmaking system. One person is putting their Keystone at risk. Guilds, social circles, and group finder will be where you find players. Having an unused keystone is a desired commodity. People will be lining up to use your Keystone on a Sunday, shouldn't be hard to find people.
  • The team hates split raiding, high end guilds hate split raiding, but there isn't a good way to solve it yet. Forcing personal loot would solve it, but that isn't something that some players would enjoy. Open to suggestions.
  • Nefarian will get an update for a Demon Hunter class call, maybe using double jumps.
  • Melee got some new effects and animations in Legion, hopefully people will enjoy them.
  • The team built some of the class accessory models, but now there are Artifact weapons. There was a lot of overlap between the systems. Class accessories are still on the list, what is left beyond Artifacts to add to class fantasy.
  • The Talking Heads that appear during questing are cool. Legion has the most VO of all of the expansions. Every world group has different lines, so you will hear a lot more VO when out in the world.
  • Jaina is not a Dreadlord.
Happy Playing!
-From All My Alts

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World of Warcraft: Legion - Game Systems

World of Warcraft: Legion - Game Systems

Acquiring your Legion Artifact
Acquiring your Artifact
Credit: Originally Posted by Blizzard Entertainment


  • The Deadwind Harvester - Purged the life from Deadwind Pass, for Affliction Warlocks. Get together with Council of Black Harvest, steal some information about artifacts from the Legion. Go to Deadwind Pass, under Karazhan! Every time you kill something, you get a damage boost for a short time. Souls try to escape and you can reap the damage boost effect.
  • Artifact power comes from quest bosses, rare spawns, rare drops, dungeons, raids, battlegrounds, arenas.
  • Artifact traits are unlocked by artifact power. You start with some traits unlocked. You first unlock active traits that you put on your bar.
  • After the active trait there are more choices, some of them passive. Minor traits have multiple ranks, you have to unlock them all to progress into the tree.
  • Eventually you can unlock every trait in the tree, but it will takes months into the expansion. You can keep getting smaller power increases after that, so weapon will get more powerful throughout the expansion.
  • Relics can be socketed into the artifact to increase power. Increases item level and gives bonus ranks to some traits. Go from 3 to 4 or 5 ranks in a trait, giving you some customization.
  • Two types of relics for each weapon.
  • You can eventually upgrade your artifact. Dungeon and world content lead up to a big upgrade moment. Upgrade will unlock a new model.
  • You can also get other models from different types of gameplay, as well as different colors.
  • Finish questing zones or do something that is significant to your weapon.
Class Halls in Legion
Class Halls in Legion

Class Halls

  • Class halls needed to be in a location that strongly represents the class. You should feel like your class when you are in that space.
  • Some Warriors see themselves are a barbarian or berserker, some as a knight fighting for what is right, some as a grizzled veteran. All of them should feel at home in that space.
  • Class Orders are stepping up to fight the Legion.
  • Druids almost had a class hall already with Moonglade. It gets pretty close to meeting the criteria, welcoming a variety of druids, but it could do a better job of immersing them in nature, welcoming feral and guardian druids more.
  • Druids are getting the Dreamgrove, you can feel the influence of the Dream around you. No other classes are allowed in. It fits better than Moonglade.
  • You will find a shrine in your class hall to unlock traits and work with your Artifact.
  • Class champions are also found in your class hall. Some of them are leaders of their own factions. You will unfold their backstory over time and see them in the world.
  • You will interact with your Scouting Map in your class hall. It lets you select your starting leveling zone and you come back to it for new content later on.
  • There is class specific content in the halls, such as demon hunting quests or pickpocketing quests.
  • There are lots of features and bonuses in the halls. Some are shared among many classes, such as armor stands to show off tier sets you have earned from previous content.
  • Hunters have a lodge in Highmountain, getting access to special flight path network no one else has.
  • Druids can reach many other natural places in the world very quickly.
  • Warriors can spar in an arena for bragging rights.
  • Every class will have their own variation of Death Gate to quickly go to their class hall and back. Giant eagle that takes you for hunters.
Demon Hunter Spectral Sight
Demon Hunter Spectral Sight

Demon Hunter

  • Demon Hunters are a dark hero, giving up their soul to fight a threat that most people don't even know exists.
  • Use weapons of the enemy against them, warglavies, fel magic, sculpted biceps.
  • You can select your horns, blindfold, tattoos, custom skin textures, plus normal customization options.
  • New VO for Demon Hunters, things like /train, /flirt, /silly.
  • Havoc is the melee spec with emphasis on mobility. Fight fire with more fire!
  • They use fury, generated by abilities, somewhat like rage.
  • Demon's Bite - Generates random amount of fury.
  • Chaos Strike - Does not consume fury, but requires you to have some.
  • Throw Glaive - No fury cost, short cooldown, no minimum range, hit multiple targets.
  • Blade Dance - Talent that might become a skill.
  • Double Jump adds mobility.
  • Glide is like your own goblin glider, with demon wings! Activated by jump key, no other keybind.
  • Other damaging abilities may not require a target and can be done in the air. Can use them to move outside of combat.
  • Consume Magic - Interrupt someone and gain a full bar of fury.
  • Metamorphosis - Leap in the air, transform, slam into ground, stun everyone, get more damage, more fury, 100% life leech. Gain defense through offense.
  • Spectral Sight - 10 sec cooldown, see through invisibility, stealth, walls.
  • Vengeance - Demon inquisitor. Extracting information from the enemy by using fire and inflicting pain. Also have picked up some protective spells. Maybe glaives and parry.
  • Strong defensive cooldown Metamorphosis. Lots of modifications through talents and Artifacts.
Legion Class Featuers and Bonuses
Legion Class Featuers and Bonuses


  • Immersive - You should feel like everything you do is involved with class. Abilities, names, animations.
  • Distinct - Every class and spec should have something unique.
  • Empowering - Your character is powerful, total control over what you are doing, use abilities the way you want to use them.
  • Death Knight runes restricted gameplay, so there are now 6 runes, one type, don't worry about what types are off cooldown anymore.
  • Fury Warrior is controlled by how many charges you have of different things. Use Enraging Blow as much as you want. Use Whirlwind, don't worry about Meat Cleaver.
  • Arcane Charges are a resource in addition to mana rather than a buff to monitor.
  • Arcane has a strong fantasy that you really didn't feel while playing. The mana management could ruin things. New mastery - Savant, increases the amount of mana you have. Mana level doesn't matter anymore. Also increases charges damage.
  • Survival Hunter - Melee spec with pet side by side, all of the old abilities are back and awesome.
  • Disc Priest - were a different flavor of Holy, but not good enough. Atonement is now core healing mechanic, now heal by dealing damage to enemies.
  • Subtlety Rogue - Had a really cool ninja fantasy. Shadow Dance was pretty cool, but it is now a passive. 20% chance to re enter stealth that doesn't break from taking damage. Can figure out what you want to do, new opener, combos, finisher, repeat.
  • Shadow Strike - Teleport to target, do Ambush level damage opener.
  • Honor Among Thieves gone
  • Demonology should be about summoning demons, not becoming one. More new minions, buff them and send them out to attack. Metamorphosis is for Demon Hunters.
  • Guardian Druid should be a giant bear, not dodging. Now about increased health, armor, survivability.
  • Shadow Priest - was poor cousin of Affliction warlock. Tapping into the void. Insanity - No more mana or Shadow Orbs, going more insane. Grow tentacles, transform into Void Form. Makes you more and more powerful the longer you stay there. Can only stay there for so long, Insanity drains away, keep generating as much as you can.
  • Talents will have less theme rows, more meaningful choices, more spec specific talents, hundreds of new talents!
Legion Crafted Gear will be special
Legion Crafted Gear will be special
Legion Secondary Professions
Legion Secondary Professions


  • More stuff to do!
  • Recipes all coming from the trainer is gone. You should get out into the world and carve your own path, go on adventures.
  • Tailoring sends you to Dalaran, wants to know what cloth is like in Broken Isles. You go get some cloth, sew with her, make a robe, cloth is falling apart and not working. Go out into the world, meet a Nightfallen who helps you with sewing problem, teaches you more patterns, find out why he was exiled, why he is so good at tailoring.
  • Miners learn from a dead Tauren. More efficiently mining new materials like Leistone, new Ore.
  • Mining and Herb nodes will be shared. Everyone can gather from a node, no more stealing nodes.
  • Recipes have ranks, 1-3 star recipes. Rare, make you more efficient at crafting things. Less materials, shorter cooldown.
  • Profession UI getting an update, bigger window, list on the left, details on the right, favorites at the top.
  • Learned and Unlearned tab, so you can see what you don't know and where to find them.
  • Obliterum. Build a big forge in the middle of Dalaran, convert crafted items you don't need anymore into Obliterum. Create ring, it has the wrong stats, destroy it and make Obliterum, use it to increase power of the ring you are wearing.
  • Lots of things to do with professions, shouldn't be running out of content.
  • Crafted gear should be special, helms are made out of gun parts. Shoot bullets at enemies with your head. Necks from JCs have guaranteed gem slot. Class specific buffs, 15% move speed for Warrior when enraged.
  • Inscription - Major glyphs are gone! Still have Minor Glyphs and Darkmoon Trinkets. Glyphs are a consumable, applied directly to the spell. One glyph per spell, but no limit on total glyphs! Vantus Rune - Week long buff that targets a specific boss. 10% bonus damage on Xavius.
  • Archaeology - Expansion length campagin over several months, lots of cool things to display, wear, equip, pets.
  • Cooking - Nomi comes from Pandaria, more recipes, can make bacon
  • Fishing - More like an adventure, less what are you watching on your other monitor.
Legion World drops will be Legendary
Legion World drops will be Legendary
Legion Legendaries won't be random.
Legion Legendaries won't be random.


  • Used to have rare world drops, they are back.
  • Rare drops, from anywhere in the world.
  • Power should be relevant throughout the entire expansion.
  • Unique effects - Role, Class, Spec based effects. Movement speed increase based on haste, extra rage from blocked attacks, etc.
  • World drops are legendary! - DoT has a chance to trigger full remaining effect each time they tick.
  • Lots of world drop variety.
  • Drops aren't fully random, will have ways for you to target them.
  • All of the Legion items can scale, could be the best item in the game (super rare).
  • Duplicate personal loot can now be traded. If you have an item that is equal to or less than power level of what you have, can trade it to anyone else who was eligible for loot.
  • Transmog - Clean up bank and inventory some more. More customization. A collection system.
  • Wardrobe - As soon as item is bound to you, appearance is unlocked. Once it is unlocked, you can get rid of it. Account wide! Have to be able to equip item to unlock it.
  • New transmog UI - Left side is the same as the old one, right side is visual gallery of models. Top has a bar that shows you how many appearances you have unlocked.
  • Outfits - Make item sets, store what you look like now, link outfits to other people even if everything isn't unlocked.
  • When you log in to Legion, all of the items you have are unlocked, as well as items from every quest you have ever completed, including items you didn't even pick.
  • Save different outfits per spec. Switch set when you switch specs.
  • You can hide slots (cloak / helm / shoulders) per outfit.
  • Hiding shoulders allowed!
  • Weapon enchants, shirts, and tabards for transmog!

Happy Playing!
- From
All My Alts

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